Plots Usage

We use Plots on our creative worlds.

Overview

The extensive flagging system allows you to do all sorts of things such as setting the plot weather.

Setting a flag is easy, just use /plot flag set <flag> <value>. For a boolean flag, the value would either be ‘true’ or ‘false’.

Tip: All the flag commands come with tab auto completion.

NameDescriptionDefault Value
redstoneSet to false to disable redstone in the plot.True
flySet to true to enable flight within the plot.False
chatSet to false to prevent plot chat on the plot.False
notify-leaveSet to true to notify the plot owners when someone leaves the plot.False
notify-enterSet to true to notify the plot owners when someone enters the plot.False
hide-infoSet to true to hide plot information.False
server-plotSet to true to turn the plot into a server plot. This is equivalent to setting the server as the plot owner.False
explosionSet to true to allow explosions inside a plot.False
grass-growSet to false to disable grass to grow within the plot.True
vine-growSet to false to disable vines to grow within the plot.True
mycel-growSet to false to disable mycelium to grow in the plot.True
kelp-growSet to false to disable kelp to grow in the plot.True
instabreakSet to true to allow blocks to be instantaneously broken in survival mode.False
disable-physicsSet to true to disable block physics in the plot.False
liquid-flowSet to false to disable liquid flowing.True
snow-meltSet to true to allow snow to melt within the plot.True
snow-formSet to false to disallow snow to form within the plot.False
ice-meltSet to true to allow ice to melt in the plot.False
ice-formSet to true to allow ice to form in the plot.False
block-burnSet to true to allow blocks to burn within the plot.False
block-ignitionSet to false to disallow blocks to ignite within the plot.True
soil-drySet to true to allow soil to dry within the plot.False
coral-drySet to true to allow corals to dry within the plot.False
device-interactSet to true to allow devices to be interacted with in the plot.False
vehicle-breakSet to true to allow guests to break vehicles in the plot.False
vehicle-placeSet to true to allow guests to place vehicles in the plot.False
vehicle-useSet to true to allow guests to use vehicles in the plot. Applies to the following entity categories: vehicleFalse
hanging-breakSet to true to allow guests to break hanging objects in the plot. Applies to the following entity categories: hangingFalse
hanging-placeSet to true to allow guests to hang objects in the plot.False
misc-placeSet to true to allow guests to place miscellaneous items.False
misc-breakSet to true to allow guests to break miscellaneous items. Applies to the following entity categories: armorstandsFalse
misc-interactSet to true to allow guests to interact with miscellaneous items. Applies to the following entity categories: hanging, otherFalse
villager-interactSet to true to allow guests to interact with villagers in the plot.False
player-interactSet to true to allow guests to interact with players in the plot. Applies to the following entity categories: playerFalse
tamed-interactSet to true to allow guests to interact with tamed mobs. Applies to the following entity categories: tameableFalse
tamed-attackSet to true to allow guests to interact with tamed animals in the plot. Applies to the following entity categories: tameableFalse
animal-interactSet to true to allow animals to be interacted with in the plot. Applies to the following entity categories: animalFalse
animal-attackSet to true to allow animals to be attacked in the plot. Applies to the following entity categories: animalFalse
hostile-interactSet to true to allow players to interact with hostile mobs in the plot. Applies to the following entity categories: hostileFalse
hostile-attackSet to true to enable players to attack hostile mobs in the plot. Applies to the following entity categories: hostileFalse
mob-placeSet to true to allow mobs to place blocks within the plot.False
mob-breakSet to true to allow mobs to break blocks within the plot.False
forcefieldSet to true to enable member forcefield in the plot.False
invincibleSet to true to prevent players from taking damage inside of the plot.False
item-dropSet to false to prevent item drop by non-members.True
drop-protectionSet to true to prevent dropped items from being picked up by non-members of the plot.False
pvpSet to true to allow PvP.False
pveSet to true to allow PvE.False
no-worldeditSet to true to disable WorldEdit usage within the plot.False
deny-exitSet to true to disallow players from exiting the plot.False
untrusted-visitSet to false to disallow untrusted players from visiting the plot.True
prevent-creative-copySet to true Prevents people from copying item NBT data in the plot unless they’re added as members.False
descriptionSet the plot description. Supports ‘&’ color codes.Empty
greetingMessage sent to players on plot entry. Supports ‘&’ color codes.Empty
farewellMessage sent to players when leaving the plot. Supports ‘&’ color codes.Empty
leaf-decaySet to false to prevent leaves from decaying.True
no-portalsPrevents players from creating portals of any kind.False
deny-portal-travelPrevents players from travelling across dimensions by using portals.False
lectern-read-bookPrevents players taking books from lecterns. Note: This requires the use with the input lecternFalse
copper-oxideSet to true to allow copper to oxide within the plot.False

To bring up a list of flags use /plot flag list. These values are clickable, and clicking a flag name will show you information about that particular flag. You can also use /plot flag info <flag> directly, if you already know the flag name.

Flag system
NameDescriptionDefault Value
blocked-cmdsA list of commands that are blocked in the plot.None
gamemodeDetermines the gamemode in the plot.None
guest-gamemodeDetermines the guest gamemode in the plot.None
plot-titleDisplay a custom message when someone enters the plotNone
NameDescriptionDefault Value
feedSpecify an interval in seconds and an optional amount by which the players will be fed (amount is 0 by default = vanilla-regeneration).None
healSpecify an interval in seconds and an optional amount by which the players will be healed (amount is 0 by default = vanilla-regeneration).None
NameDescriptionDefault Value
useDefine a list of materials players should be able to interact with in the plot even when they aren’t added to the plot.None
breakDefine a list of materials players should be able to break in the plot even when they aren’t added to the plot.None
placeDefine a list of materials players should be able to place in the plot even when they aren’t added to the plot.None
NameDescriptionDefault Value
weatherSpecifies the simulated weather inside of the plot. This hasn’t an effet of weather dependend game mechanics.None
deny-teleportDeny a certain group from teleporting to the plot. Available groups: members, nonmembers, trusted, nontrusted, nonownersNone
titlesSet to true to allow the plot title when someone enters the plot.None
musicSet to a music disk ID (item name) to play the music disc.None
NameDescriptionDefault Value
priceIf set a plot can be bought for this price using /plot buy. Requires economy to be enabled and lists plots under /plots list forsale.Not Buyable
NameDescriptionDefault Value
misc-capSet to an integer value to limit the amount of miscellaneous entities on the plot. Applies to the following entity categories: projectile, other, hangingInfinity
entity-capSet to an integer value to limit the amount of entities on the plot.Infinity
mob-capSet to an integer value to limit the amount of mobs on the plot. Applies to the following entity categories: animal, villager, tameable, hostileInfinity
animal-capSet to an integer value to limit the amount of animals on the plot. Applies to the following entity categories: animal, villager, tameableInfinity
hostile-capSet to an integer value to limit the amount of hostile entities on the plot. Applies to the following entity categories: hostileInfinity
vehicle-capSet to an integer value to limit the amount of vehicles on the plot. Applies to the following entity categories: vehicleInfinity
timeSpecifies the simulated time inside of the plot. This hasn’t an effet of time dependend game mechanics.Disabled

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